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Input

Input

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Devlog

  • Input 6.0.4
    July 09, 2023 by Juju
    4
    Input 6 is the next major release of the successful cross-platform input manager for GameMaker. You can read more about the new features and capabilities on the documentation website ... Continue reading
  • 5.4.0
    January 28, 2023 by Juju
    2
    New Features Adds gamepad vibration functionality Adds input_held_time_released() Adds input_check_opposing_pressed() Adds INPUT_MOUSE_ALLOW_SCANNING and INPUT_HOTSWAP_ON_MOUSE_BUTTON macros to contro... Continue reading
  • 5.1.1! Bug fixes!
    August 13, 2022 by Juju
    1
    New Features! Adds optional availableOnly argument to input_source_detect_input() to filter input. This argument defaults to true , only allowing input from sources that are not assigned to a player A... Continue reading
  • 5.0.3 Stable!
    June 13, 2022 by Juju
    2
    #gamemaker, #gms2, #input, #gamepad, #keyboard, #mouse
    Input 5 is now in public stable! You can look forward to a ton of new features over v4.2 . It's a big update! New logo!! Proper examples Defining default bindings is now way clearer using INPUT_DEFAUL... Continue reading
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