A downloadable game for Windows, macOS, and Linux

Take a tour group to Earth, beat up the locals and steal their treasure - all whilst pretending to be a pirate and chugging from bottles of rum!

Sixteen weapons and nine consumable power-ups give you the power you need to obliterate hordes of inferior earthlings and loot their meagre possessions.


Listen to the soundtrack

StatusIn development
PlatformsWindows, macOS, Linux
Release date Apr 18, 2016
Rated 4.2 out of 5 stars
(9 total ratings)
AuthorsJuju, Shortbread
Made withGameMaker
TagsGameMaker, Pirates, Pixel Art, Space, Time Travel
Average sessionA few minutes
InputsKeyboard, Xbox controller
AccessibilityConfigurable controls


TTSP for Windows 9 MB
TTSP for Linux 8 MB
TTSP for Mac 9 MB

Install instructions

Thanks for downloading and playing our game! We hope you'll enjoy sailing the high seas and spreading mayhem.

The download will come as a .zip folder. Extract the folder and run ttsp.exe/ttsp.app to play the game (make sure to extract the zip before trying to run the game, otherwise errors can occur)

You should be able to double click "Time Traveling Space Pirates" and the game will run.
If this doesn't work, you'll need to go into the 'content' folder and check the properties of the 'ttsp' file. Make sure it has 'execute' permission.
Alternative ways to launch: double click the 'ttsp' file (many distributions don't allow this), or launch from terminal by navigating to the content directory and running './ttsp'.

If you'd like to customise your controls, you'll need to edit the "controls.ini" file.

Located in %localappdata%\ttsp

Located in /home/<username>/.config/ttsp (though this may vary depending on your setup).

Located in ~/Library/Application Support/com.yoyogames.macyoyorunner

Thanks again and bon voyage!


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I love the art, but I really wish I could play in full screen. I was busy wondering how to put it in full screen and missed the introduction. The onboarding is a bit rushed, there is no main menu and get thrown all the instruction on screen during a fixed duration and it's unclear what is flavor and what is tutorial. Also the inputs on screen, it's a neat help, but playing on keyboard, I just don't know what input to press and I was thrown right away into the game with a ticking bomb and no clear objective or instruction, I think I bumped into something and I was suddenly 3 dudes and got destroyed trying to figure out the controls.

The art is great and the game from a first glance seems cool, but there's a lot of work to do with onboarding and pacing.


I liked your game.
I have an unusual request for you.
I see the game is made on game maker studio. can you please give me the source code of the game, if necessary, cutting out the materials under copyright. I want to make a global mod for boss, new planets, new ReDim games, etc.
I promise that I will not use the source code in competitions, jams, for sale and other things. just for me.
thanks in advance.

lit af and runs on my potatolaptop so great work! awesome style with the artwork.

only critiques- camera is jumpy, some indicators for attacking would help, ai should chase when you shoot from far, music doesn't fade quite right (but sounds great), etc.

Cheers! Yeah we were very happy with how the music turned out : ) No disagreements with your feedback whatsoever, we definitely should've spent a bit more time polishing the gameplay.

What laptop are you running?

Doesn't work on El Capitan. Says "damaged and can't be opened" :(

Could you please fix it.

Hiya, due to engine issues caused by Mac OS updates we will not be able to support newer Macs.

I've tried downloading the Mac version a couple of times and every time it ends up telling me that the file is "damaged and can't be opened." Not sure what to do about that, i was looking forward to playing :/

Hi, what version of OSX are you running?


Cool! Like the tone.


Thanks! Ajmal came up with the concept for that :)


Really cool.


We did our best :)



(1 edit) (+1)

Big thanks to Jimmy and Ajmal who did a great job!